Comments (1)
Thank you for the report; the fix you suggested has been pushed.
Please let me know how far you get along with FastUIDraw on Mac, as attempts before have been hard (most of the pain in the building of the GL backend).
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Related Issues (20)
- Artifacts in painter-path-test-GL-release HOT 7
- Artifacts with shader-based anti-aliasing filling HOT 31
- Static Build HOT 21
- Regression: shader failed to compile HOT 1
- Demos don't compile out of the box for wayland HOT 5
- Build system does not find SDL headers on vanilla Arch Linux HOT 5
- GCC 8.2.0 cross-compile GLES HOT 2
- Innocent typo? HOT 1
- make check should generate error on missing dependencies HOT 2
- Prefix NGL exe with ./ on Linux in Makefile HOT 2
- make check: SDL2 image error unclear. HOT 4
- Some questions... HOT 2
- Segmentation fault in test using GLFW HOT 2
- Could not set the background color HOT 5
- Possible high cpu usage drawing lines ? HOT 13
- State of chromium integration HOT 2
- Evaluating fastuidraw for VCV Rack HOT 6
- New SPIR SPV_INTEL_vector_compute extension
- How can I compile in 64bit? HOT 1
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