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humphrey's Projects

daydream-renderer-for-unity icon daydream-renderer-for-unity

Daydream Renderer is a set of scripts and shaders designed to allow for high quality real-time rendering on the Daydream platform targeting 60fps.

ddgi icon ddgi

Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"

directx-graphics-samples icon directx-graphics-samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

dxrpathtracer icon dxrpathtracer

A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)

dynamic-diffuse-global-illumination-minecraft icon dynamic-diffuse-global-illumination-minecraft

DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.

game-programmer-study-notes icon game-programmer-study-notes

:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

halfedgeds icon halfedgeds

A C# implemention of Halfedge Data Structure based on OpenMesh

hlsl-spherical-harmonics icon hlsl-spherical-harmonics

A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodule.

hybrid-rendering icon hybrid-rendering

A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.

hybridrenderingengine icon hybridrenderingengine

Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

iblbaker icon iblbaker

Light probe generation and BRDF authoring for physically based shading.

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