Comments (1)
The whole reason that TIdBytes
was introduced in Indy 10 in the first place was to support .NET, where using raw pointers is not allowed (or at least not easy/feasible to use). Rather than IFDEF'ing the code all over the place, everything was consolidated on TIdBytes
to keep the code clean. Yes, that can cause some performance degradation on non-DotNet platforms.
Fortunately, support for .NET is being dropped in Indy 11, so there will be opportunities for Indy to use/optimize raw buffers again, as it did in Indy 9 and earlier.
Otherwise, one way you can use your own buffers with Indy 10 is to use the TId(ReadOnly)MemoryBufferStream
classes with the IOHandler.ReadStream()
and IOHandler.Write(TStream)
methods. That won't completely eliminate all TIdBytes
use (ie, ReadStream()
reads from the IOHandler.InputBuffer
which uses TIdBytes
, and Write()
uses a local TIdBytes
), but it will reduce the usage.
That being said, if you need high-performance low-latency I/O, and if you are using Windows, then consider using WinSock's Registered I/O extensions, which will allow you to use your own buffers even inside the socket itself. While Indy itself does not use RIO, its IdWinsock2
unit does expose access to the RIO API.
from indy.
Related Issues (20)
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from indy.