Comments (5)
I think all three of these bug reports are caused by the same issue. There's a savegame corruption bug caused by design_units feature which creates serious issues with these AI faction prototypes.
Luckily the savegame is salvageable because the corrupted prototypes can be pruned by a patch. If you download the newest develop build, the game should remove any invalid prototypes/units after pressing next turn. Let me know if these issues appear again in the game.
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Thx! I'd love to try, but where can I find the latest dev version? Or do I have to compile it myself?
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from thinker.
It could be done either way, just make sure you pull the latest commit.
from thinker.
Can confirm that it works, thanks :)
Just curious: Is there a way to find out what's the reason behind the bug?
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Related Issues (20)
- [Thinker 3.1] Crashes when saving HOT 4
- [Thinker 3.1] Alt+T menu not appearing. HOT 6
- [Thinker 3.2/3.3] With PracX unable to go windowed mode HOT 5
- Randomly unable to infiltrate opponents HOT 4
- Drone-on-growth warning shows up a turn early.
- Mousewheel moves units HOT 8
- Zak makes peace, makes a treaty, and then redeclares vendetta in a single action. HOT 3
- Miriam doesn't build a sane amount of satellites HOT 4
- Two useful late-game units that the AI doesn't know to build
- AI building a foil probe on a tiny inland lake with no outlet or contested cities HOT 1
- Crashes on linux when a former is selected HOT 10
- [Thinker 3.6] Resolution Distortion with PRACX HOT 4
- TECHSHARE doesn't work on SMAC-in-SMAX HOT 10
- Ally unloads your units (?) HOT 1
- Lost interceptors HOT 3
- mouse scroll behaviour bug cause possibly found HOT 16
- Hunter-Seeker Algorithm is bypassed HOT 2
- Hurry partial payment displays wrong amount ? HOT 1
- hang in mod_enemy_move HOT 3
- CTD/Crash after ending turn/Planetary Ecology report on forest growth
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