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Comments (3)

InclementDab avatar InclementDab commented on September 4, 2024

I heard that Linux has issues with reading directories. this problem is likely out of our control

from dayz-editor-loader.

bones42 avatar bones42 commented on September 4, 2024

Just encountered the same error as mentioned above (also on linux)
I tried to dig and trace a bit to determine if there´s some case-sensitive issue - According to the log, the loader is able to find end open the directory, but then is not able to enumerate the contained files. (I tried also to set permissons as open as possible, no changes on that)

Although an list/dir on the given path "/home/dayz/serverfiles/mpmissions/dayzOffline.chernarusplus//EditorFiles/*.dze" returns output on commandline, I´m not sure if there might be an issue due to the double-slashes (chernarusplus//EditorFiles) within the Loader-Mod itself.

Attached an STRACE output where the loader fails to find any files in directory:
---snip---
stat("/home/dayz/serverfiles/mpmissions/dayzOffline.chernarusplus//EditorFiles", {st_mode=S_IFDIR|0755, st_size=52, ...}) = 0
openat(AT_FDCWD, "/home/dayz/serverfiles/mpmissions/dayzOffline.chernarusplus//EditorFiles", O_RDONLY|O_NONBLOCK|O_CLOEXEC|O_DIRECTORY) = 394
newfstatat(394, "", {st_mode=S_IFDIR|0755, st_size=52, ...}, AT_EMPTY_PATH) = 0
getdents64(394, 0x5a72d870 /* 3 entries /, 32768) = 96
getdents64(394, 0x5a72d870 /
0 entries /, 32768) = 0
close(394) = 0
openat(AT_FDCWD, "/home/dayz/serverfiles/mpmissions/dayzOffline.chernarusplus//EditorFiles/
.dze", O_RDONLY|O_NONBLOCK|O_CLOEXEC|O_DIRECTORY) = -1 ENOENT (No such file or directory)
write(378, "SCRIPT : [EditorLoader] No"..., 54) = 54
---snap---

If I can test something or provide any further information, please let me know.

from dayz-editor-loader.

ondrejlohnisky avatar ondrejlohnisky commented on September 4, 2024

I heard that Linux has issues with reading directories. this problem is likely out of our control

Every modder is saying it is up to DayZ to update the server, but that is not problem of the linux server. Its how linux treats dirs.
Modders need to use:
#ifdef PLATFORM_LINUX
LoadDirectory(ROOT_DIRECTORY, files);
#else
LoadFolder(ROOT_DIRECTORY, files);
#endif

from dayz-editor-loader.

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