Comments (3)
I am sorry that I ask this question in here but I have to. It's almost two days that I want to load my custom ".ttf" font from file without third party library like (sdl, glfw, ...) but I could not do this and I looked at demo examples in project repository but as I said non of them have used just nuklear to load font. So I wonder if I should use those libraries to work with fonts and generally with nuklear itself?
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@samadadi yes, Nuklear is designed to support that - will this wiki help? We migrated the repo here, but didn't have time to migrate wiki yet - feel free to do that 😉.
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Like being able to specify parts of text that use different fonts?
This would require meta data to be appended to strings. Such a change carries too much weight and would complicate the API.
I have the same wish as well however. I mix a lot of font sizes in my UI, especially for icons and emojis.
Constantly switching fonts is a pain, so I made a bunch of macros to specify Emoji and Icon sizes inside my code for easier reading.
Of course none of this works inside of nuklear objects, so copy pasting a bunch nk_label it is.
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Related Issues (20)
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- Add `delta_time_seconds` to each renderer
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- Defining NK_UINT_DRAW_INDEX causes rendering issues.
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- Any "text editor" examples for SDL and OpenGL? HOT 1
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