Comments (2)
I think I fixed the issue by implementing this into the library:
public func hasFlash() -> Bool {
let devices = AVCaptureDevice.devicesWithMediaType(AVMediaTypeVideo)
for device in devices {
let captureDevice = device as! AVCaptureDevice
if (captureDevice.position == .Back && cameraDevice == .Back) {
return captureDevice.hasFlash
} else if(captureDevice.position == .Front && cameraDevice == .Front) {
return captureDevice.hasFlash
}
}
return false
}
from cameramanager.
The captureDevice.hasFlash property returns true if the device have flash available and not if the selected camera have flash.
The issue with recording video when flash is on will be fixed in the next minor version.
Thanks
from cameramanager.
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from cameramanager.