Comments (8)
No, I just got tired of the crap on the forums and just decided to maintain it without a forum thread. The map screen is very, very, hard on rpm processing time. RPM limits the amount of time each screen gets per tick to keep speeds up, and with 17 rpm screens with that many different pages, it eats a lot of its time. I'm working on thinning out the pages significantly, only allowing one two full mfds on each of the consoles, the other ones will all be stuck on a static page.
from ksp-probecontrolroom.
This is an issue with having so many RPM screens active at the same time. The only thing I can really do is hack up the basic RPM screens and make it so that only specific pages are visible on certain monitors to limit the number of map pages, the ones that use scansat, get loaded.
The mod itself doesn't add very much to the game, just a model and view point. The functionality is all in the hands of RPM. That being said, me and adding props are not getting along at the moment so rebuilding the individual RPM screens may be a good break.
from ksp-probecontrolroom.
@Blu3wolf If you are referring to KVV, I just enabled the issues. But it seems the issue is what @icedown said.
Does it work if you only have a few RPM screens active?
from ksp-probecontrolroom.
Ive gotten double the responses I expected! Okay. Icedown, I thought you had washed your hands of the mod. Umm.
@linuxgurugamer, none of the screens light up at all. So, I would say no RPM screens are active. Some of them beep when I push buttons. Others dont.
from ksp-probecontrolroom.
@Blu3wolf Sounds like @icedown is on the right track.
from ksp-probecontrolroom.
Some MFDs being stuck on a static page would be a good idea, so long as it were configurable. It should also save time when it comes to using new craft, which resets all the MFDs.
from ksp-probecontrolroom.
It's not something that can easily be left configurable since the layout of the pages has to be defined at startup. when a vessel is loaded, all screens of all mfds are loaded. Not all are functional but you can imagine the overhead of all the screens of 17 different mfds
from ksp-probecontrolroom.
Ah, I didn't know that part (new to KSP modding), but yeah. I can imagine the overhead is quite... large.
from ksp-probecontrolroom.
Related Issues (5)
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from ksp-probecontrolroom.