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About Me

  • πŸ‘‹ Hi, I’m @ibapps39, otherwise known as Ian Brown!
  • πŸ‘€ I’m interested in ... working out at the gym, fitness, technology, runtime performance optimizations. I love science, philosphy, and history!
  • 🌱 I’m currently learning ... Linux kernel and driver development, embedded programming, Nvidia's CUDA, WebAssembly, and Game Programming!
  • πŸ’žοΈ I’m looking to collaborate on ... Game (Console/System/CPU/etc) Emulation, Virtualization, Game and/or Game Engine Developement, and low spec. and level development.
  • πŸ“« How to reach me ... [email protected]

πŸŽ–My Mission StatementπŸŽ–: Perfection is a limit, but we will never get close if we don't strive to.

πŸ”Current Projects

  • [🚧] I REALLY need to update this!
  • C Raycaster - A raycaster using OpenGL, GLFW, and C!
  • Game Engine C - A game engine written in C.
  • Graphics_Playground - See my work involving various graphical libraries, concepts, and more!
  • Tetris_C - My current work towards buld a C clone of Tetris.

πŸ‘¨β€πŸ’» Todo:

  • [🚧] Game Engine C - C, Makefile -
    • [🚧] State Manager
      • Define state
      • Define state manager
      • Define state manager functions
    • Graphic Initialization
    • Engine Entity

Ian Brown's Projects

Ian Brown doesn’t have any public repositories yet.

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