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Franco Ezequiel Ibañez's Projects

aprendoc icon aprendoc

Se trata de un programa de consola que permite recorrer de forma interactiva varios programas escritos en C, tratando distintos temas de programación.

bash-scripting-playground icon bash-scripting-playground

"bash-scripting-playground" is a Git repository for storing Bash Script practices. It's a safe place to experiment with different techniques and improve your skills without fear of breaking anything important. It's a learning and testing space for Bash scripting enthusiasts.

blog icon blog

My portfolio website, showcasing my skills, projects, and achievements. Built with HTML, CSS, and JavaScript for a responsive design. Includes sections for about me, projects, skills, resume, and contact. A clean and interactive platform to display my work and attract potential employers and clients.

ca-ayed icon ca-ayed

Prácticas de Algorimtos y Estructuras de Datos en Lenguaje C.

flashcards-c icon flashcards-c

A little console application that simulates a flashcard game for vocabulary learning, written in C language.

godot icon godot

This fork of the Godot Engine repository is dedicated to my learning journey, and it is not intended to be a fully functional or serious working repository. It serves as a sandbox for experimenting and understanding the inner workings of the engine.

godot-docs icon godot-docs

This fork of the Godot Engine documentation repository is purely for educational purposes. It is not intended to be a comprehensive or authoritative source of documentation. Rather, it is a personal space for learning about the documentation structure and content of the Godot Engine.

ibanezfr icon ibanezfr

Experienced Full Stack Developer from Argentina with expertise in server-side and client-side development. Proficient in HTML, CSS, JavaScript, Node.js, React, and Redux. Strong understanding of fundamental programming principles. Skilled in working collaboratively in development and production environments.

navigation-demo icon navigation-demo

Creating 3D navigation in Godot 4. I'm using the built-in tools to make enemies move from one spot to another while dodging obstacles along the way.

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