Comments (2)
Actually, this might be the way to go for seeding in general... have a user-facing seed like 1
, 42
, 99
, 238
, in the UI and that can be used as a really short identifier that can have a slider to quickly scroll through values.
But then under the covers, hash it into a hexadecimal integer and store it as settings.hash
which is what's really used to seed the prng…
from void.
Actually… if the hash is reversible it could even be stored as the hex value and the UI would unhash into the super terse integer to keep the numbers memorable and slider-able, that would be cool I think.
from void.
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from void.