Comments (5)
Could you elaborate on this? What exactly is not working here?
from decentralized-video-chat.
from decentralized-video-chat.
How about instead of a persistant connection, we make the clients, possibly only the 'host' (or innitiator of the call) ping the server every few minutes?
The server just keeps a list of active rooms and removes the rooms after not getting a ping for a few minutes?
Or we could make both clients ping the server and the server hashes each client's IP and links it to the room, so than once one client disconnects from a room, another client can join. We'd need to increase the ping interval, but that shouldn't be an issue.
This should guarantee anonymity for the clients and prevent this issue from happening?
from decentralized-video-chat.
from decentralized-video-chat.
Wouldn't we still need limit the size of the call? Depending on the topology we use, we can't support a call with 8 people or more...
from decentralized-video-chat.
Related Issues (20)
- Unable To Build (npm run build) HOT 25
- Simultaneous Conected HOT 1
- Features Request : Is it possible to record the video streams in each room as separate folder? HOT 11
- npm start doesnt work if i make any changes in the html files/any other files HOT 6
- Unable to connect to the same room HOT 7
- Video Camera not opening in live server HOT 1
- Webcam video not in proper resolution HOT 1
- Cannot GET error HOT 5
- webcam is not opening on live server HOT 1
- Call recording HOT 4
- Empty messages being sent in the chat HOT 1
- Can not call if custom setup for use case: user A have camera, but user B do not have camera HOT 1
- This project is currently inactive HOT 6
- username is required
- One two weeks ooms HOT 1
- Unable to install on CentOS 7 HOT 3
- Vlog
- How soon until group calls?
- Collab Suggestion For Metaverse Project.. HOT 5
- Cannot see the others' screen if I don't have a camera
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