Comments (2)
Have this issue too. According to the log, it seems it's because it uses custom blending modes, ELIF conditions in it's block properties, OpenGL FragColor (instead of FragData which is supported), all of which aren't supported. This makes the shader fail to compile. I'll try to update the composite to make it compatible but I'm not too proficient in OpenGL calls.
from iris.
Also experience this issue.
from iris.
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from iris.