Code Monkey home page Code Monkey logo

Comments (10)

GoogleCodeExporter avatar GoogleCodeExporter commented on August 24, 2024
Did you have the simulator running at the time it happened?

Is there a crash log for the app?

Original comment by [email protected] on 29 Apr 2009 at 12:17

from google-toolbox-for-mac.

GoogleCodeExporter avatar GoogleCodeExporter commented on August 24, 2024
Same problem.  OSX 10.5.6, XCode 3.1.3.  iPhone Simulator _not_ running.

Original comment by [email protected] on 7 May 2009 at 9:55

Attachments:

from google-toolbox-for-mac.

GoogleCodeExporter avatar GoogleCodeExporter commented on August 24, 2024
Adam - different problem.  You're using a pretty old copy of the library, 
please pull directly from subversion.  
The as the iPhone SDK has changed, we haven't spun a zip with every release, 
and just asked people to pull 
directly from svn.

Original comment by [email protected] on 8 May 2009 at 1:07

from google-toolbox-for-mac.

GoogleCodeExporter avatar GoogleCodeExporter commented on August 24, 2024
It looks like I had the iPhone simulator running which is in the directions. It 
would
be nice if the usage page would tell what error you get if the simulator is 
running
but it was there. I was getting build successful but a popup box would come up
afterwards.

Also, I found out that I had to set the UnitTests active target configuration 
"Build
SDK" in "Information" to iPhone simulator rather than Mac OS X.

Seems these took care of the issue. Thanks.

Original comment by [email protected] on 8 May 2009 at 1:16

from google-toolbox-for-mac.

GoogleCodeExporter avatar GoogleCodeExporter commented on August 24, 2024
It looks like I had the iPhone simulator running which is in the directions. It 
would
be nice if the usage page would tell what error you get if the simulator is 
running
but it was there. I was getting build successful but a popup box would come up
afterwards.

Also, I found out that I had to set the UnitTests active target configuration 
"Build
SDK" in "Information" to iPhone simulator rather than Mac OS X.

Seems these took care of the issue. Thanks.

Original comment by [email protected] on 8 May 2009 at 1:17

from google-toolbox-for-mac.

GoogleCodeExporter avatar GoogleCodeExporter commented on August 24, 2024
It looks like I had the iPhone simulator running which is in the directions. It 
would
be nice if the usage page would tell what error you get if the simulator is 
running
but it was there. I was getting build successful but a popup box would come up
afterwards.

Also, I found out that I had to set the UnitTests active target configuration 
"Build
SDK" in "Information" to iPhone simulator rather than Mac OS X.

Seems these took care of the issue. Thanks.

Original comment by [email protected] on 8 May 2009 at 1:17

from google-toolbox-for-mac.

GoogleCodeExporter avatar GoogleCodeExporter commented on August 24, 2024
It looks like I had the iPhone simulator running which is in the directions. It 
would
be nice if the usage page would tell what error you get if the simulator is 
running
but it was there. I was getting build successful but a popup box would come up
afterwards.

Also, I found out that I had to set the UnitTests active target configuration 
"Build
SDK" in "Information" to iPhone simulator rather than Mac OS X.

Seems these took care of the issue. Thanks.

Original comment by [email protected] on 8 May 2009 at 1:17

from google-toolbox-for-mac.

GoogleCodeExporter avatar GoogleCodeExporter commented on August 24, 2024
Chris, the Notes section has one of the errors, what error you get has changed 
over time, I'll add this one also.  
If you started with a Cocoa Touch target, it should have set the SDK for you, 
it sounds like you might have 
changed the SDK along the way?

Original comment by [email protected] on 8 May 2009 at 1:51

  • Changed state: Done

from google-toolbox-for-mac.

GoogleCodeExporter avatar GoogleCodeExporter commented on August 24, 2024
Thomas-
You're right, for that dump I had imported the wrong (old) version of the 
toolkit.  However, I'm still getting the 
Bus Error from when using the SVN trunk (crash dump attached).  Looks like it's 
running the tests, tho...

a

Original comment by [email protected] on 8 May 2009 at 3:07

Attachments:

from google-toolbox-for-mac.

GoogleCodeExporter avatar GoogleCodeExporter commented on August 24, 2024
On closer inspection, it would appear to be a different error...  I'll create a 
new issue for tracking.

a

Original comment by [email protected] on 8 May 2009 at 3:09

from google-toolbox-for-mac.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.