Comments (10)
Did you have the simulator running at the time it happened?
Is there a crash log for the app?
Original comment by [email protected]
on 29 Apr 2009 at 12:17
from google-toolbox-for-mac.
Same problem. OSX 10.5.6, XCode 3.1.3. iPhone Simulator _not_ running.
Original comment by [email protected]
on 7 May 2009 at 9:55
Attachments:
from google-toolbox-for-mac.
Adam - different problem. You're using a pretty old copy of the library,
please pull directly from subversion.
The as the iPhone SDK has changed, we haven't spun a zip with every release,
and just asked people to pull
directly from svn.
Original comment by [email protected]
on 8 May 2009 at 1:07
from google-toolbox-for-mac.
It looks like I had the iPhone simulator running which is in the directions. It
would
be nice if the usage page would tell what error you get if the simulator is
running
but it was there. I was getting build successful but a popup box would come up
afterwards.
Also, I found out that I had to set the UnitTests active target configuration
"Build
SDK" in "Information" to iPhone simulator rather than Mac OS X.
Seems these took care of the issue. Thanks.
Original comment by [email protected]
on 8 May 2009 at 1:16
from google-toolbox-for-mac.
It looks like I had the iPhone simulator running which is in the directions. It
would
be nice if the usage page would tell what error you get if the simulator is
running
but it was there. I was getting build successful but a popup box would come up
afterwards.
Also, I found out that I had to set the UnitTests active target configuration
"Build
SDK" in "Information" to iPhone simulator rather than Mac OS X.
Seems these took care of the issue. Thanks.
Original comment by [email protected]
on 8 May 2009 at 1:17
from google-toolbox-for-mac.
It looks like I had the iPhone simulator running which is in the directions. It
would
be nice if the usage page would tell what error you get if the simulator is
running
but it was there. I was getting build successful but a popup box would come up
afterwards.
Also, I found out that I had to set the UnitTests active target configuration
"Build
SDK" in "Information" to iPhone simulator rather than Mac OS X.
Seems these took care of the issue. Thanks.
Original comment by [email protected]
on 8 May 2009 at 1:17
from google-toolbox-for-mac.
It looks like I had the iPhone simulator running which is in the directions. It
would
be nice if the usage page would tell what error you get if the simulator is
running
but it was there. I was getting build successful but a popup box would come up
afterwards.
Also, I found out that I had to set the UnitTests active target configuration
"Build
SDK" in "Information" to iPhone simulator rather than Mac OS X.
Seems these took care of the issue. Thanks.
Original comment by [email protected]
on 8 May 2009 at 1:17
from google-toolbox-for-mac.
Chris, the Notes section has one of the errors, what error you get has changed
over time, I'll add this one also.
If you started with a Cocoa Touch target, it should have set the SDK for you,
it sounds like you might have
changed the SDK along the way?
Original comment by [email protected]
on 8 May 2009 at 1:51
- Changed state: Done
from google-toolbox-for-mac.
Thomas-
You're right, for that dump I had imported the wrong (old) version of the
toolkit. However, I'm still getting the
Bus Error from when using the SVN trunk (crash dump attached). Looks like it's
running the tests, tho...
a
Original comment by [email protected]
on 8 May 2009 at 3:07
Attachments:
from google-toolbox-for-mac.
On closer inspection, it would appear to be a different error... I'll create a
new issue for tracking.
a
Original comment by [email protected]
on 8 May 2009 at 3:09
from google-toolbox-for-mac.
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