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hvnara's Projects

3dmigoto icon 3dmigoto

Chiri's DX11 wrapper to enable fixing broken stereoscopic effects.

aobaker-1 icon aobaker-1

In search of better ambient occlusion baking.

asio2 icon asio2

Header only c++ network library, based on asio,support tcp,udp,http,websocket,rpc,ssl,icmp,serial_port.

bddisasm icon bddisasm

bddisasm is a fast, lightweight, x86/x64 instruction decoder. The project also features a fast, basic, x86/x64 instruction emulator, designed specifically to detect shellcode-like behavior.

bevy icon bevy

A refreshingly simple data-driven game engine built in Rust

cmaa2 icon cmaa2

Conservative Morphological Anti-Aliasing 2.0

d3d8to9 icon d3d8to9

A D3D8 pseudo-driver which converts API calls and bytecode shaders to equivalent D3D9 ones.

diligentengine icon diligentengine

A modern cross-platform low-level graphics library and rendering framework

directx-wrappers icon directx-wrappers

Wraps the main DirectX and Direct3D DLLs. It allows you to intercept calls to DirectX and Direct3D interface functions so that you can log API calls or you can add your own code into the game, such as enabling Anti-Aliasing or creating overlays in the game.

dxe icon dxe

A voxel cone traced realtime Global Illumination rendering engine in dx12, wip

dxup icon dxup

A d3d9 and d3d10 to d3d11 translation layer.

dxvk icon dxvk

Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

fbx icon fbx

OpenGL FBX Animation

fxshaders icon fxshaders

A collection of shaders written in FX (similar to CG) for ReShade.

gdrv-loader icon gdrv-loader

Kernel driver loader using vulnerable gigabyte driver (https://www.secureauth.com/labs/advisories/gigabyte-drivers-elevation-privilege-vulnerabilities) to load a unsigned driver

gitechdemo icon gitechdemo

Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor

gl_ssao icon gl_ssao

optimized screen-space ambient occlusion, cache-aware hbao

happy icon happy

Deferred PBR rendering engine for DirectX 11

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