Comments (1)
Added in V2
from scatter.
Related Issues (20)
- How can I make it so that my trees dont go over roofs and props? HOT 1
- How to make grass not grow inside of buildings? HOT 4
- Errors under Windows with rc1 HOT 2
- Remove from path multiple problems HOT 2
- [4.0] Port the split multimesh feature from 3.0
- How to set shader parameter on ScatterItem mesh in 4.0 version HOT 6
- Load time / pop in (get notified when grass is loaded?) HOT 8
- Grass not working properly in game
- After scattering the collsions are gone? HOT 1
- v4 use_instancing Mesh merging doesn't always work, prints errors HOT 3
- [Suggestion] Save Transforms to Scene HOT 5
- Godot 4 - object is class doesn't work HOT 2
- Readme mentions specific license file for assets which does not exist HOT 1
- Does not work in 4.1 dev3 HOT 2
- ScatterItem broken in v4.0.3.stable.mono.official [5222a99f5] HOT 2
- ScatterItem can't define items(scenes) which have children that are not Node3D or subclasses of it HOT 2
- [Feature] Ability to randomize parameters of instances HOT 4
- Godot V4 non-instance throw HOT 4
- Current v4 branch build does not load, and can crash beta 6 on project load HOT 3
- Suggestion: generate collision model HOT 1
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