Comments (9)
do you mean like, resizing the canvas to the window size?
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maybe a new unit that is a % of the window viewport would be nice, and start a new page with that setting in place.
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oh, 100w is not fill page width ?
from ronin.
it's 100% of current canvas width. It's not really clear, I think there has
to be a better solution..
On Sat, Nov 19, 2016 at 1:40 PM, Ragekit [email protected] wrote:
oh, 100w is not fill page width ?
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you can resize the canvas to get the window size sadly it erases it. Its the problem with immediate mode rendering. Solution : keep in memory the drawing ops and redraw when the canvas gets "dirty" (resized or any other op that erases it)
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if i have time one day for the webgl port ill look into it.
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ah yeah, once I have the ^ translation module done, I will do the resizing through it, it will preserve the image data.
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Resize currently keeps the canvas content :)
Can I close this issue?
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its old but : yup
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