Name: Emily Smith
Type: User
Company: Golden Oak Technologies
Bio: Dedicated student at the University of California, Los Angeles, majoring in Computer Science. Passionate about web and game development.
Location: 1234 Elm Street, Suite 567, Anytown, USA
Emily Smith's Projects
A wonderful list of Game Development resources.
A categorized collection of awesome Unity open source on GitHub (800+)
:boat: 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
3D noise texture generator for Unity Editor
公众号: 壹种念头 教程源码
An editor made for programming with AI 🤖
游戏捏脸,基于神经风格迁移框架生成逼真人脸
Approximate Subsurface Scattering
Miku fan-made free MikuMikuDacne renderer
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
Capstone Project
Finally made it public. A LOT of trash code included. This is opengl32-wrapper based edition of hack, so just put compiled version in game folder as opengl32.dll
Config files for my GitHub profile.
interactivity-waterplane
记录学习Unity Shader过程中实现过的一些Demo。
Optimized plug-and-play realtime area lighting using the linearly transformed cosine algorithm for Unity/VRChat.
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
Pre-Integrated Skin with curve approximate and LUT
:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
《Real-Time Rendering 4th》 (RTR4) 中文翻译
Collaborative Software Visualization with SEE (Software Engineering Experience)
3D snowboard game made with Unity.
Crossous's unity tools,currently contains shader variant stripper tools
my lib