Comments (2)
This is due to the conditions of animations:
[oldCluster containsAnnotation:newCluster.firstAnnotation]
for a collapse.[newCluster containsAnnotation:oldCluster.firstAnnotation]
for an aggregation.
These conditions are simple in order to have good animation performances (even if it could be better). I could think of a more sophisticated conditions, like using a cluster bounds or an array intersection.
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You don't need to replace it entirely, just give the option to choose between the two, like with the algorithms. I'm willing to sacrifice performance in certain scenarios.
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