Comments (9)
FileSystem-Git is the likely culprit, yes. Currently, each time an object is looked up, a new file stream is opened. There is some caching in place already, but it could be better or is not very helpful yet. The Squit browser could also do less when a reference has not changed, for example. Or generating the object list should not involve extracting the artifacts from the files, etc. There is a lot of work to do (or to save...), when there is time.
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I don't even get to see any instances, because of #33.
So currently, both statements return an empty collection in my image.
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Okay, so I can confirm that this is also the case on macOS. It is actually the root cause for #33, because on macOS Sierra the default limit for the number of open files per process appears to be 256. Raising the limit temporarily "fixes" #33 until the new limit is hit. After a few seconds, unfortunately, the number of open pack files already is larger than 10,000.
It'd be great if you could fix this next, as it makes Squot and even the entire image unusable...
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I can only guess at this point, but is it possible that the unpacker ends up in an endless recursion for some reason? unpackWithoutIndexFile
also looks a little weird. Why decrement count
when using timesRepeat:
?
StandardFileStream
has a finalize
method, maybe FSFileHandle
also needs one? (Tried this already, but nothing really changed).
It's very weird that this only happens with pack files...
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The image does not hanging there is no forking going on in FileSystem-Git so there should not be an endless recursion. The count temporary is doubly used as a "remaining" counter. Do not remember from the top of my head what it is used for (sitting in a car atm).
A missing close on garbage collection would explain why the OS handles remain open, but no open FSHandles exist. Don't know if I'll be able to find and fix the problem before my departure to Finland, though.
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Okay, so finalize
seems reasonable, but does not solve the problem. It seems that each pack file is opened multiple times without closing it. This is what it looks like in macOS' Activity Monitor:
9
/Users/fniephaus/code/Squot/.git/objects/pack/pack-880f8345f2b0117652489bd69ec4d3f5cc28b533.pack
10
/Users/fniephaus/code/Squot/.git/objects/pack/pack-9e1de978700c6d1a7f468a1c95c0b952f44db11b.pack
11
/Users/fniephaus/code/Squot/.git/objects/pack/pack-880f8345f2b0117652489bd69ec4d3f5cc28b533.pack
12
/Users/fniephaus/code/Squot/.git/objects/pack/pack-880f8345f2b0117652489bd69ec4d3f5cc28b533.pack
13
/Users/fniephaus/code/Squot/.git/objects/pack/pack-9e1de978700c6d1a7f468a1c95c0b952f44db11b.pack
14
/Users/fniephaus/code/Squot/.git/objects/pack/pack-880f8345f2b0117652489bd69ec4d3f5cc28b533.pack
15
/Users/fniephaus/code/Squot/.git/objects/pack/pack-880f8345f2b0117652489bd69ec4d3f5cc28b533.pack
...
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I think I solved it in 721bc9d. Implementing finalize
does not suffice, you have to add the object to a WeakRegistry to have it finalized. During my tests, all handles are properly closed now, please check.
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Thanks, I realized that I need a WeakRegistry
, but added it to FSHandle
, so that FSMemoryHandle
s are also closed when GCed. However, my version is still not working, but checking again with yours. Nonetheless, it looks like Squot/Squit does lots of (sometimes redundant) I/O operations. Not sure where caching would be useful...
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Sounds good! 😃 And even better: your version seems to be working just fine. Thanks!
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Related Issues (20)
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