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Lukasz's Projects

fritzing-parts icon fritzing-parts

Electronic components for use in the Fritzing app (aka the parts library)

fx11 icon fx11

Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.

gltf icon gltf

glTF – Runtime 3D Asset Delivery

gpu-pro-6 icon gpu-pro-6

This is the software repository for the book GPU Pro 6.

hass-node-red icon hass-node-red

Companion Component for node-red-contrib-home-assistant-websocket to help integrate Node-RED with Home Assistant Core

hvox-engine icon hvox-engine

Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes

imageplay icon imageplay

ImagePlay is a rapid prototyping application for image processing

imgui icon imgui

Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies

jgt-code icon jgt-code

Code developed for articles in the "Journal of Graphics Tools"

joltphysics icon joltphysics

A multi core friendly rigid body physics and collision detection library suitable for games and VR applications.

laplaciandeformplugin icon laplaciandeformplugin

My laplacian mesh deformation plugin for maya. Compiled for linux and complete with python management script.

leveleditor icon leveleditor

The ATF LevelEditor is a powerful tool for constructing and assembling game levels. It provides a WYSIWYG interface and allows you to place objects, edit properties, edit terrain, and build game levels.

levelsyn icon levelsyn

code and data repository for "Game Level Layout from Design Specification"

libvbyte icon libvbyte

A fast implementation for varbyte 32bit/64bit integer compression

libyojimbo icon libyojimbo

A library for creating secure client/server network protocols over UDP

magic_enum icon magic_enum

Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code

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