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D3PSI avatar D3PSI commented on May 18, 2024

I think for this to be useful, we need some things explained from you:

  • What exactly does the algorithm do?
  • How does it work?
  • What makes it better than other solutions and why is it suitable for the problem at hand?

Thanks for the initiative!

from open-builder.

Hopson97 avatar Hopson97 commented on May 18, 2024

Thanks for the suggestion, however rolled my own:

    //Create a "ray"
    Ray ray(mp_player->position, mp_player->rotation);

    //Step the ray until it hits a block/ reaches maximum length
    for (; ray.getLength() < 8; ray.step()) {
        auto rayBlockPosition = toBlockPosition(ray.getEndpoint());
        if (m_chunks.manager.getBlock(rayBlockPosition) == 1) {
            BlockUpdate blockUpdate;
            blockUpdate.block = button == sf::Mouse::Left ? 0 : 1;
            blockUpdate.position = button == sf::Mouse::Left
                                       ? rayBlockPosition
                                       : toBlockPosition(ray.getLastPoint());
            m_chunks.blockUpdates.push_back(blockUpdate);
        }
    }

Thanks for contributing to the project anyways :)

from open-builder.

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