Comments (2)
That sounds like a good idea. The long term plan is to load and save chunks to disk as a different source for height data (apart from procedurally generated).
But perhaps simply caching patches in RAM would be a good idea in the meantime. If you want, you can try to implement it. On the other hand, I'll have to merge your existing changes and clean up the dev
and master
branches. Optimally, I want to have a stable master and the development branch for the latest features.
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Here my try: #23
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Related Issues (11)
- Planetary collisions HOT 35
- Atmosphere with clouds HOT 5
- Add Bilboard mode to the Sun corona HOT 1
- Doesn't work on HTML5 HOT 4
- Generating planet(s) frequent crashes the Godot Editor or the application
- Planet's mustn't move
- UV coordinates between different TerrainFace chunks/tiles don't match up HOT 2
- Correctly calculate TerrainFace seams
- Applying custom visual shader to the planet? HOT 5
- Occasional multithreading related crashes (especially benchmark scene) HOT 1
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