Comments (4)
The root is just a regular blender object so you can use native selection and transformation tools.
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This is quite a fundamental design topic.
Converted objects currently aren't ment to be translated. Whenever you create a part that consists of multiple sketches the part's local space is simply the world space.
The intended workflow for placing a created part somewhere in 3d would be to create a linked duplicate and transform this instead.
While this would probably support most usecases and could even be automated it indeed wouldn't allow for things like in-place editing and referencing surrounding geometry.
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I've made a quick test where the workplane is based on a root object.
workplane_root_object.mp4
Might be a good approach however such root objects should be supported for all 3d entity types.
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very cool.
Do you think you could rotate multiple objects at a time, like the following--which happens quite often.
2022-02-15_07-44-06.mp4
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