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hlorus avatar hlorus commented on May 28, 2024 1

The root is just a regular blender object so you can use native selection and transformation tools.

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hlorus avatar hlorus commented on May 28, 2024

This is quite a fundamental design topic.

Converted objects currently aren't ment to be translated. Whenever you create a part that consists of multiple sketches the part's local space is simply the world space.

The intended workflow for placing a created part somewhere in 3d would be to create a linked duplicate and transform this instead.

While this would probably support most usecases and could even be automated it indeed wouldn't allow for things like in-place editing and referencing surrounding geometry.

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hlorus avatar hlorus commented on May 28, 2024

I've made a quick test where the workplane is based on a root object.

workplane_root_object.mp4

Might be a good approach however such root objects should be supported for all 3d entity types.

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theoryshaw avatar theoryshaw commented on May 28, 2024

very cool.

Do you think you could rotate multiple objects at a time, like the following--which happens quite often.

2022-02-15_07-44-06.mp4

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