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hjwdzh avatar hjwdzh commented on August 27, 2024
  1. it is all about difference between uv space and image space -- in uv 0 is bottom and 1 is top, while in image space 0 is top and 1 is bottom.

  2. I find discriminator is easy to overwhelm. Therefore when discriminator dominates, I only optimize the texture so that they can be rebalanced.

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raywzy avatar raywzy commented on August 27, 2024
  1. it is all about difference between uv space and image space -- in uv 0 is bottom and 1 is top, while in image space 0 is top and 1 is bottom.
  2. I find discriminator is easy to overwhelm. Therefore when discriminator dominates, I only optimize the texture so that they can be rebalanced.

Thanks for your reply! BTW, do you plan to release the codes of 3D data generation part of supplementary? I am not very familiar of this area, but I really want to try how large geometry errors your method could handle :) Or it will be better that you could give me some related work.

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hjwdzh avatar hjwdzh commented on August 27, 2024

Please see data/preprocessing. There are rendering code given the camera poses. I used very similar code to create synthetic examples with different camera/geometry errors.

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raywzy avatar raywzy commented on August 27, 2024

Please see data/preprocessing. There are rendering code given the camera poses. I used very similar code to create synthetic examples with different camera/geometry errors.

Thank you very much!

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