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Hildequias Júnior's Projects

assassinscreedsystem icon assassinscreedsystem

I'm going to create a climbing system! inspiration was Assassins Creed, but also Uncharted

creationalpatterns icon creationalpatterns

The creational patterns are designed to deal with the object creation mechanism in software designing. A system using these patterns becomes independent of how objects are created, which means it is independent of how concrete classes are instantiated. These patterns encapsulate the use of concrete classes and favor the use of interfaces in the relationship between objects, allowing to have better abstraction of the global system conception. Thus, if we analyze the singleton pattern, a pattern designed to instantiate only one instance of a class, we find that the mechanism that controls the unique access to this instance is fully encapsulated in the class, which means that this is completely transparent to the client consuming the instance of the class.

deadearth icon deadearth

Dead Earth is a thrilling, first-person, action-survival game set in the modern post-apocalypse. As mankind’s last hope,you’ll traverse a fallen world ravaged by a lethal plague.

design-patterns icon design-patterns

iOS Design Patterns – While most developers probably agree that design patterns are very important, there aren’t many articles on the subject and we developers sometimes don’t pay too much attention to design patterns while writing code.

eskimo icon eskimo

In this game, I went over some important features most games require, but which are not directly related to gameplay. Reading and writing data, using scene transitions, and creating custom events that your whole application can listen to. But, of course, I'll add a few gameplay ideas as well!

factory_method_pattern icon factory_method_pattern

It introduces you to the famous concept: "Program to an interface, not an implementation." The instantiation is done in the factory class that depends on the type that we need and the type that needs to be returned to the client. The factory method pattern is one of the most used patterns in software designs. The purpose of this pattern is to abstract the creation of an object. The factory method lets a class defer instantiation to subclasses.

fps-game icon fps-game

Create a high-quality first person shooter game using the Unity game engine and the popular UFPS and Probuilder frameworks

gameprototype icon gameprototype

Learn how to make simple low poly art in Blender and then import it to Unity3D.

geotest icon geotest

Fazer uma aplicação para iOS que: 1) Colete a geolocalização do usuário periodicamente. Obs: - O período de coleta deve ser configurável (pode ser uma constante) - Os dados devem ser armazenados numa estrutura de dados adequada - A coleta de dados deve iniciar e parar de acordo com o input do usuário (ex: um botão start/stop na tela) 2) Identifique unicamente o aparelho 3) Ao parar a coleta, mostre esses dados na tela ou no console, no formato JSON

gesturestouchesandtheaccelerometer icon gesturestouchesandtheaccelerometer

Gestures and touches are the main way to interact with any application. The gestures are swipe, tap, hold, pinch/zoom, rotate, and pan. All these gestures are used in a wide array of applications and are widely used in games as well.

healthkit_ios icon healthkit_ios

HealthKit is a new API in iOS 8 that provides an elegant way to store and retrieve a user’s health data.

integrationios icon integrationios

Sobre iOS, TDD e integração contínua projeto iOS usando cocoapods e Specta (Framework TDD/BDD, que torna a escrita dos testes muito mais legível e expressiva) e cobertura de testes no mesmo com LCOV.

ios_game icon ios_game

Several examples of codes for iOS Games development with Sprite Kit and Objective C or Swift.

kotlin icon kotlin

Kotlin is a great fit for developing Android applications, bringing all of the advantages of a modern language to the Android platform

minipool icon minipool

Cocos2d-x comes bundled with Box2D and Chipmunk. These are so-called 2D physics engines – the first written in C++ and the second in C. Chipmunk has a more recent Objective-C port but Cocos2d-x must use the original one written in C for portability.

moviesview icon moviesview

Show list of upcoming movies The first app screen must provide a list of now playing movies with vote average higher than 5.0 and Store the data locally on the device. When the app loads for the second time, use the local data if it has been loaded already.

platform2d icon platform2d

The powerful 2D feature set of Unity 5 while making an atmospheric 2D Adventure game. I explored how to build 2D games from the ground upwards. Learned how to craft informative user interfaces, how to animate and rig 2D characters from within the Editor, how to script effectively with C# and 2D Physics, how to implement dangerous obstacles, and how to develop a quest system, plus much more.

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