Comments (4)
For the first one, that would be possible. We will most likely need to redo parts of how emotes are handled to PlayerAnimator (the id), that part was a bit rushed on my part.
For item in the menu, that would be something for @Boy0000 as he works on HMCColor and there isn't a method to change the actual item as far I can recall. I could be wrong, as I only touched HMCColor briefly before it was added by Boy.
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You can change the cmd and base material. It needs to be leather horse armor, map or potion though cuz colors
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You can change the cmd and base material. It needs to be leather horse armor, map or potion though cuz colors
What i meant was instead of using a custom pre-defined item, why can't it just be the item that is being dyed instead in the colors pickers.
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What i meant was instead of using a custom pre-defined item, why can't it just be the item that is being dyed instead in the colors pickers.
because the item thats being colored is shown colored in the output?
The reason being is that there are 9 main colors and also subcolors
It would be confusing if it was the item to be dyed
Not planning on changing it to be that sorry
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Related Issues (20)
- spary cosmetic HOT 7
- cosmetics token HOT 1
- [SUGGESTION] possibility to add Cosmetics to NPCS HOT 1
- Multiple Wardrobe Rooms HOT 1
- attached items cloning HOT 1
- [BUG]~Emotes not working on purpur HOT 1
- [SUGGESTION] Small Features for equipped cosmetics HOT 3
- [SUGGESTION] HMC Colors in commands HOT 1
- problem with plugin commands HOT 1
- Texture bug HOT 1
- the default cosmetics do not appear HOT 1
- Cant use modelengine models with Uppercase letters HOT 4
- more events for cosmetics menu
- Purchased Status on cosmetic incorrect
- [SUGGESTION] Auto generate guis // auto sort cosmetics in guis HOT 1
- Shaders (permissions) HOT 1
- [Bug] Cosmetics not hiding immediately upon player-death HOT 1
- New placeholder: Returns the number of cosmetic in a category
- Cosmetics not synced HOT 1
- pages HOT 2
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