Comments (3)
Thanks for the kind words @aaronjamt. We'll need more info to help understand what causes the socket to disconnect. My guess is that there's some code of yours that blocks the socket thread. Do you think that could be possible? Maybe a semaphore somewhere?
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I think I figured it out. My code was Destroy()-ing a GameObject within the OnMatchPresence method, but I realized that Destroy() has to run on the main thread. I set it up to where the OnMatchPresence method adds the key to a List and Destroy() the GO in the Update method. But thanks for the fast response anyways!
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Nice one @aaronjamt we usually recommend you use this project which helps with the execution of UnityEngine APIs on the Unity main thread: https://github.com/PimDeWitte/UnityMainThreadDispatcher
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Related Issues (20)
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