Comments (1)
@skyleo is this something you can check in your sources?
In 11.2 pre-re Aegis (this->characterInfo).basicAvoidance is used for calclulating CPC::GetAvoidableSuccessPercent
and CPC::UpdateAvoidableSucPerOnClient
is used for updating this value, which does take TF_MISS there into account, when setting (this->characterInfo).basicAvoidance.
So iRO Classic Wiki is wrong, unless it changed later in Aegis, usually unlikely for such basic mechanics though.
What should be noted though is that incorrectly Hercules doesn't cap the amount of enemies that affect Flee. In Aegis only 12 enemies at most can affect Flee and 2 of them are still removed from the calculation. Meaning any amount of enemies above 12 is handled the same as exactly 12 enemies in relation to the flee penalty.
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