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HenryMa's Projects

blast icon blast

A modular destruction SDK designed for performance and flexibility, replacing APEX destruction

csvparser icon csvparser

C++ parser for CSV file format "for IDE(VS2008) which not support C++11"

fracture-modes icon fracture-modes

Public code release for the ACM Transactions on Graphics paper "Breaking Good: Fracture Modes for Realtime Destruction" and the NeurIPS 2022 paper "Breaking Bad: A Dataset for Geometric Fracture and Reassembly"

gameworks icon gameworks

Integrating Blast of Nvidia Gameworks into UnrealGDK

manifold icon manifold

Convert any Triangle Mesh to Watertight Manifold

manifoldplus icon manifoldplus

ManifoldPlus: A Robust and Scalable Watertight Manifold Surface Generation Method for Triangle Soups

opencamlib icon opencamlib

open source computer aided manufacturing algorithms library

physics icon physics

2D Rigid body physics engine written in Typescript

piccolo icon piccolo

Piccolo (formerly Pilot) – mini game engine for games104

positionbaseddynamics icon positionbaseddynamics

PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.

unrealengine_nvidiagameworks icon unrealengine_nvidiagameworks

This repository contains stable builds of several Nvidia technology merged together in Unreal Engine 4.18.3 - Visual Studio 2015 Recommended* Note: Wavework usage requires CUDA cores, which means Nvidia only https://www.unrealengine.com

xv3dgs-ueplugin icon xv3dgs-ueplugin

A Unreal Engine 5 (UE5) based plugin aiming to provide real-time visulization, management, editing, and scalable hybrid rendering of Guassian Splatting model.

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