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Michael Loke's Projects

cubeengine icon cubeengine

A Desktop Voxel rendering engine (window, 3D Voxels, GUI's, audio lib) + a game implementation example

escape icon escape

Procedurally-generated escape room

falcon_b icon falcon_b

Falcon template with Fxtrams functions and traditional entries

fastnoise icon fastnoise

Fast Portable Noise Library - C# C++ C Java HLSL

fastnoise2 icon fastnoise2

Modular node based approach to noise generation using modern C++17 features and templates

grammy icon grammy

A grammar generator based on tracery: https://github.com/galaxykate/tracery

hopsoncraft icon hopsoncraft

A minecraft clone written using C++, SFML, OpenGL and GLEW.

how-many-boids-can-unity-handle icon how-many-boids-can-unity-handle

Collection of different boid simulation implementations in unity. Includes: implementation with GameObjects, with ECS only, with ECS and Unity Jobs combined with Burst Compiler (2 different approaches).

joml icon joml

A Java math library for OpenGL rendering calculations

markovify icon markovify

A simple, extensible Markov chain generator.

metazelda icon metazelda

Procedural zelda-like dungeon-design-generating library. (This project is very old, please don't judge present me by past me's code, thx. One day I will find time to update it.)

minidnn icon minidnn

A header-only C++ library for deep neural networks

moncraft icon moncraft

Sandbox game developed using C++ 14 & OpenGL 3.3 🕹

mouseflight icon mouseflight

War Thunder style mouse flight controls for aircraft

odoo icon odoo

Odoo. Open Source Apps To Grow Your Business.

olcpixelgameengine icon olcpixelgameengine

The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects

simplenlg icon simplenlg

Java API for Natural Language Generation. Originally developed by Ehud Reiter at the University of Aberdeen’s Department of Computing Science and co-founder of Arria NLG. This git repo is the official SimpleNLG version.

sparse-voxel-raytracer icon sparse-voxel-raytracer

A voxel game engine using an experimental SVO raytracing implementation for rendering. Supports concurrently manipulating voxels across clients networked over TCP.

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