Comments (17)
Which game are those files from?
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Can you send me musketeers_240083e70840140e8d06ed37cacbba13.unity3d
as well as windows_5626cce8f12bc07aabffb1c6d07ea5b0.unity3d
please.
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Is from my game. I just want to know how Unity handles my bundles. And resources.
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Can you send me musketeers_240083e70840140e8d06ed37cacbba13.unity3d as well as windows_5626cce8f12bc07aabffb1c6d07ea5b0.unity3d please.
Yep files.zip
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I also provide you a manifest that describes bundle relations.
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Hi, any news? You fix this issue?
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Sorry, I can't look into this any time soon :/ but whenever I get back to this I'll take a look. Or maybe @ifeherva knows better.
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You have any documents about Unity bundle structure? If I read may be I can help also.
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Not really, documentation is nearly nonexistant. It's all reverse engineering work.
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@doterax nah, I was mistaken :)
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UnityFS 5.x.x 5.5.0p4 is in header.
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@stellarspace so what?
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@doterax Is that even supported?
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Some of these issues are fixed by 11c22bc. There are, however, still further issues reading some of the objects that I'll have to look into when I get more time.
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After fixing the Object reading issue, there are two remaining errors here:
- unityextract can't handle the shader format introduced in Unity 5.5:
Traceback (most recent call last):
File "../../bin/unityextract", line 100, in handle_asset
self.write_to_file(d.name + ".cg", d.script)
File "/usr/lib/python3.4/site-packages/unitypack-0.7.2-py3.4.egg/unitypack/engine/object.py", line 6, in _inner
ret = self._obj[f]
KeyError: 'm_Script'
- The external file references in these assetbundles aren't being resolved correctly:
Traceback (most recent call last):
File "../../bin/unityextract", line 86, in handle_asset
d = obj.read()
File "/usr/lib/python3.4/site-packages/unitypack-0.7.2-py3.4.egg/unitypack/object.py", line 81, in read
return self.read_value(self.type_tree, BinaryReader(BytesIO(object_buf)))
File "/usr/lib/python3.4/site-packages/unitypack-0.7.2-py3.4.egg/unitypack/object.py", line 143, in read_value
result[child.name] = self.read_value(child, buf)
File "/usr/lib/python3.4/site-packages/unitypack-0.7.2-py3.4.egg/unitypack/object.py", line 148, in read_value
result.asset = self.asset.get_asset(result.source)
File "/usr/lib/python3.4/site-packages/unitypack-0.7.2-py3.4.egg/unitypack/asset.py", line 61, in get_asset
return self.environment.get_asset(path)
File "/usr/lib/python3.4/site-packages/unitypack-0.7.2-py3.4.egg/unitypack/environment.py", line 71, in get_asset
raise NotImplementedError("Cannot find %r in %r" % (archive, self.bundles))
NotImplementedError: Cannot find 'buildplayer-musketeers' in {'buildplayer-musketeers.sharedassets': <AssetBundle 'BuildPlayer-Musketeers.sharedAssets'>}
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Hey.
Yeah I am trying to export the shaders and having the same issues.
Any luck with this?
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unityextract can't handle the shader format introduced in Unity 5.5:
I can confirm this issue is still there
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Related Issues (20)
- keyerror -10
- Release on PyPi is 2 years out of date.
- Decompression failed: HOT 7
- ValueError: 1056964608 is not a valid RuntimePlatform
- _block.LZ4BlockError: Decompression failed (Error code: 30236) HOT 3
- We don't have any unit tests
- warning: statement has no effect [-Wunused-value]
- Can I repack after edit .unity3d Object
- Unpacking error some assets files
- Can't extract ogg files with unityextract HOT 1
- Can't extract ogg files with unityextract HOT 3
- Support Repacking? HOT 3
- SyntaxError: invalid syntax HOT 2
- ValueError: 64 is not a valid RuntimePlatform
- struct.error: unpack requires a buffer of 3714449519 bytes HOT 6
- Cannot examine packages from Unity 2019.2
- Trying to extract image file HOT 4
- Wheel compile error HOT 1
- struct.error: unpack requires a buffer of 4 bytes HOT 1
- Unimplemented format <TextureFormat.ETC2_RGBA8: 47> HOT 1
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