Comments (3)
I fixed the travis a couple of days ago. Installing neko binaries makes it more robust -once I worked out the mac rpath crap. I'm not against github actions - should be quite similar? I'm happy to entertain suggestions.
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I fixed the travis a couple of days ago
Great, thanks!
I'm not against github actions - should be quite similar?
Yes, I'm sure that it not leads to big testing code changes. Will send you pull request with staring point. Btw, is the any reason to run tests in xcode environment? Why not linux (it's more natural for using with docker, which all ci engines uses).
And do you mind if I'll port tests from deprecated haxe.unit to https://github.com/haxe-utest/utest for e.g.?
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@thomasuster set this up - maybe he has an opinion? I guess it gives options of testing ios, but really I think everything could be tested from linux.
utest would be fine. I hacked the tests to work without haxe.test since I'm running the tests against 4.1 now. But this was not a great solution.
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Related Issues (20)
- JNI callbacks via HaxeObject crash HOT 5
- Building android fails on linux because of change the FileSystem.fullPath behaviour in haxe 4.1.4
- Crash caused by preemptive mode HOT 2
- make tooling lix compatible HOT 2
- [QUESTION] Flash Player Emulator HOT 3
- relatively rare timer crash. can't get why yet HOT 7
- [QUESTION] How accurate cubicTo method? HOT 2
- Issue with clipboard getdata on Android HOT 2
- Window close events
- Incompatibility with SWF library HOT 4
- Unable to run sample project on Linux HOT 3
- nme setup fails on M1 Mac
- CapabilitiesGetScreenDPI on Mac retina display concern HOT 8
- Video player on android 11 issue HOT 1
- nme build is adding empty `-cp`s
- Build Error: Invalid character: / HOT 3
- nme build neko create an empty output file.
- xcode 14.0.1 NME app hang risk warning
- Cant compile NME for android with latest hxcpp changes
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