Comments (5)
I done the android one :
the sdl one is not templatable and requires a sample count reworking : https://github.com/haxenme/nme/blob/8a74c9cb2031b292f1b6a1fa41c05812ff25621c/project/src/sdl2/SDL2Stage.cpp
https://github.com/haxenme/nme/blob/0234b337df13a7aa9f209a6b6db490873ec1c2ba/project/src/sdl/SDLStage.cpp
Can you do it please ?
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There might be smarter ways to describe this, but currently "antialiasing=1" is no anti-aliasing. A value of "2" represents 2x2 anti-aliasing, and a value of "4" represents 4x4 anti-aliasing
from nme.
I understand...I don't want to do anti aliasing... 1x1 sample buffer is only useful to experts (but yeah alphatest is powerful...) but disjoining the semantics will just pain you for very small case, So I advise you just put up with antialiasing=1 being valid and generating one sample buffer :)
if you want to take the hard path, you can disjoint antialiasing and number of samples but really you'll just pain yourself for barely existent use cases :)
more easily maybe you should just expose all the configuration api to haxe user space or template user space :)
from nme.
Does the merge of you PR solve this for you?
from nme.
Yep thanks.
from nme.
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