Comments (4)
Also seems like a good opporunity to get rid of the Vector2D
class which is only used by a few shapes. FlxVector
could be used instead.
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Yeah, FlxVector looks pretty good!
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Shapes haven't been touched in a while, once I finish my work with popups, I'll clear out the cruft from there and turn my attention to shapes.
Basically, FlxShapes are just going to be a simple FlxSprite wrapper around the flash/openFL drawing API
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Okay, I've mostly fixed this up now. Last thing I need to do is move FlxShapes to flixel-addons or something.
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Related Issues (20)
- FlxInputText on JS crashes with when trying to make text go multiline HOT 4
- FlxUITabMenu not working HOT 2
- Unable to backspace last character on JS target in FlxInputText and FlxUIInputText HOT 1
- XML Issues HOT 7
- Suggestion: XML Schema for UI format
- FlxUICursor: Potential typo warning from Haxe
- Potential typo detected (expected similar values are flixel.addons.ui.SortMethod.ID)
- FlxInputText is not getting focus HOT 2
- Space doesn't work on FlxInputText in html5 HOT 4
- FlxInputText caret does not got below first line
- idk what is this but is from psych engine 0.7.1h source code compile HOT 1
- Chromium browsers on Android only shows numeric input
- FlxUIButton creates incrementally larger graphic keys
- FlxSlider / FlxUISlider hitbox issue HOT 1
- QUESTION: Haxe Version HOT 2
- [BUG] FlxUIDropDownMenu not working correctly HOT 7
- Missing documentation on FlxUICheckBox's and FlxUITabMenu's "new" functions.
- How to make an slider? HOT 5
- Better errors when using flixel-addons classes
- Rendering artifacts are shown when an flxsprite's angle is not 0 or 180 HOT 2
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