Comments (5)
this is not d3d11 specific, it also happened for me when running with gfx backend=sdl
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When defeating Phantom Ganon he did not slowly disintegrate during the cutscene. When he's supposed to be sucked into the portal his model instead freezes and stays like that for the rest of the cutscene. He disappears the moment i have control of Link again.
Was playing on sdl backend with LOD removed. No debug mode.
Im playing on windows10 with an intel processor and nvidia gpu incase that matters.
from shipwright.
on Win 10 Home 64 bit in the OpenGL renderer in I experienced this as well. Phantom did not disintegrate. He stayed until cutscene over, then vanished. amd fx 8350 quad core. rtx 2060 super graphics card. not in debug mode, LODs disabled. fast text enabled.
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Does the scene use text? There are some fast text bugs that break animations
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Does the scene use text? There are some fast text bugs that break animations
yes, it does use text, i had fast text enabled in the video i linked here #60 (comment)
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