Comments (8)
There's a bug in fast
parsing for DE. I will push a fix soon!
from aoc-mgz.
Awesome. With a quick glance it looks like that fast parsing is utilized by model as well so Im assuming all my errors will resolve when that parse is fixed.
from aoc-mgz.
I just pushed a commit that should fix your issue. If you aren't already, I recommend you work from a git clone
since this project updates fairly frequently but I don't always cut new versions for pypi.
from aoc-mgz.
Oh, and to answer your version question, 25.02
is the internal rec version. It is not 1-to-1 with the user-facing version, aka the "build" (54684
). Sometimes the build can increment but the rec format is the same.
from aoc-mgz.
The PR resolved my issue. Thank you! I have been operating off of the repo. So no worries there. Thanks for clarifying the version. Is there a place where documentation lives about the rec format?
from aoc-mgz.
No, unfortunately not. I'm happy to answer questions though.
from aoc-mgz.
I appreciate that! I have two questions:
- Can you explain why an Unqueue event does not have a player defined? Also, how are you supposed to know what was unqueued?
- I'm trying to calculate idle TC time, and I'm noticing in a couple recordings that there are more villager queue events than villagers that actually get queued. The recording I originally posted is one of them. Im assuming the player tried to queue another villager but did not have the food, are events filtered in some way from the original recording?
If there is a better location to ask questions or if you want me to start another thread, let me know! Thanks!
from aoc-mgz.
- It has the object ID. The game doesn't care what player issued the command. It just removes from the queue in that building.
- A fast player can spam input before the UI blocks them (which only happens per turn, ~200ms, not instantly). Inputs are not filtered.
If you are a Discord user, stop by #rec-analysis here: https://discord.gg/YXMYDjT
from aoc-mgz.
Related Issues (20)
- Error: unpack requires a buffer of 8 bytes HOT 5
- Unable to run any of the examples provided on the main page HOT 6
- construct.core.MappingError - Same error consistently HOT 2
- crash since v101.101.61591.0 - construct.core.MappingError: no decoding mapping for 8 HOT 2
- construct.core.MappingError: no decoding mapping for 8 HOT 1
- Parsing incorrect bytes when using summary snippet in README file HOT 4
- Unable to use JSON parser HOT 6
- collections.Hashable -> collections.abc.Hashable HOT 1
- RuntimeError: bad object parse HOT 11
- How to merge two games that share a common point? HOT 1
- Issue using parse_match() function in python 3.10 HOT 5
- how do you generate minimaps? HOT 2
- What is playback? HOT 2
- struct.error: unpack requires a buffer of 4 bytes HOT 1
- error: construct.core.PaddingError: subcon parsed more bytes than was allowed by length HOT 4
- RuntimeError: bad object parse HOT 2
- AI learning from recordings HOT 3
- Full summary isn't working HOT 5
- Consider add documentation? HOT 1
- Read chapter information HOT 2
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from aoc-mgz.