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happyleavesaoc avatar happyleavesaoc commented on July 25, 2024

There's a bug in fast parsing for DE. I will push a fix soon!

from aoc-mgz.

 avatar commented on July 25, 2024

Awesome. With a quick glance it looks like that fast parsing is utilized by model as well so Im assuming all my errors will resolve when that parse is fixed.

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happyleavesaoc avatar happyleavesaoc commented on July 25, 2024

I just pushed a commit that should fix your issue. If you aren't already, I recommend you work from a git clone since this project updates fairly frequently but I don't always cut new versions for pypi.

from aoc-mgz.

happyleavesaoc avatar happyleavesaoc commented on July 25, 2024

Oh, and to answer your version question, 25.02 is the internal rec version. It is not 1-to-1 with the user-facing version, aka the "build" (54684). Sometimes the build can increment but the rec format is the same.

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 avatar commented on July 25, 2024

The PR resolved my issue. Thank you! I have been operating off of the repo. So no worries there. Thanks for clarifying the version. Is there a place where documentation lives about the rec format?

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happyleavesaoc avatar happyleavesaoc commented on July 25, 2024

No, unfortunately not. I'm happy to answer questions though.

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 avatar commented on July 25, 2024

I appreciate that! I have two questions:

  1. Can you explain why an Unqueue event does not have a player defined? Also, how are you supposed to know what was unqueued?
  2. I'm trying to calculate idle TC time, and I'm noticing in a couple recordings that there are more villager queue events than villagers that actually get queued. The recording I originally posted is one of them. Im assuming the player tried to queue another villager but did not have the food, are events filtered in some way from the original recording?

If there is a better location to ask questions or if you want me to start another thread, let me know! Thanks!

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happyleavesaoc avatar happyleavesaoc commented on July 25, 2024
  1. It has the object ID. The game doesn't care what player issued the command. It just removes from the queue in that building.
  2. A fast player can spam input before the UI blocks them (which only happens per turn, ~200ms, not instantly). Inputs are not filtered.

If you are a Discord user, stop by #rec-analysis here: https://discord.gg/YXMYDjT

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