Comments (4)
Oh you simply have to add .unit("") and that's it :)
I think it should better be empty per default for that skin and only show up if you set it...will take a look.
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Can you please provide a code snippet that produces this tile so that I can reproduce it easily?
from tilesfx.
Tile progressIndicator = TileBuilder.create() .skinType(Tile.SkinType.CIRCULAR_PROGRESS) .textColor(Color.BLACK) .titleColor(Color.BLACK) .unit(Helper.PERCENTAGE) .unitColor(Color.BLACK) .valueColor(Color.BLACK) .barColor(Color.ORANGE) .backgroundColor(Color.WHITE) .build(); progressIndicator.setValueVisible(false); progressIndicator.setMaxValue(100);
from tilesfx.
Oh you simply don't have to set the unit, it's empty per default
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