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Geoffry-Skionfinschii avatar Geoffry-Skionfinschii commented on June 25, 2024 1

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That sounds like a good idea, i'll look into schedule, thanks for the pointer.
I'll design the functions for the blink, and then piggyback off how you design the late game detection to fully implement it :)

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Hampfh avatar Hampfh commented on June 25, 2024

It could be useful to use the schedule command here in order to loop the occurrence of the glow. I think the way to go is to keep looping as long as a variable is set to true, then stop the scheduling when the variable is disabled again.

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Hampfh avatar Hampfh commented on June 25, 2024

I've now integrated two hooks into the datapacks for you to use. One is before the "end game" starts and one is when endgame finishes (and sudden death begins)
image
image

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Geoffry-Skionfinschii avatar Geoffry-Skionfinschii commented on June 25, 2024

Ok awesome, will implement them this afternoon

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Hampfh avatar Hampfh commented on June 25, 2024

Hi Geoffry! Have you done any progress? No stress I'm just curious

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Geoffry-Skionfinschii avatar Geoffry-Skionfinschii commented on June 25, 2024

Hi, sorry, had a bunch of work stuff come up, i should hopefully have it done tomorrow night, if its still not done by then i might need to yield it back to you, sorry about the runaround.

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Hampfh avatar Hampfh commented on June 25, 2024

No problem, take your time

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Hampfh avatar Hampfh commented on June 25, 2024

Fixed the blip function

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