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angle icon angle

A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

babylon.js icon babylon.js

Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.

cef-mixer icon cef-mixer

High Performance off-screen rendering (OSR) demo using CEF

chameleonrt icon chameleonrt

An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)

dynamic-diffuse-global-illumination-minecraft icon dynamic-diffuse-global-illumination-minecraft

DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.

filament icon filament

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

flaxapi icon flaxapi

Old repository with C# Editor and C# API for creating games in Flax Engine

folly icon folly

An open-source C++ library developed and used at Facebook.

glslsmartdenoise icon glslsmartdenoise

Fast glsl deNoise spatial filter, with circular gaussian kernel, full configurable

gpu-gems-book-source-code icon gpu-gems-book-source-code

:cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏

leveldb icon leveldb

LevelDB is a fast key-value storage library written at Google that provides an ordered mapping from string keys to string values.

light_probe_placement icon light_probe_placement

Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.

luisacompute icon luisacompute

High-Performance Rendering Framework on Stream Architectures

nideshop icon nideshop

NideShop 开源微信小程序商城服务端 API(Node.js + ThinkJS)

pbrt-v3 icon pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

pbrt-v4 icon pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

q2rtx icon q2rtx

NVIDIA’s implementation of RTX ray-tracing in Quake II

radiantui icon radiantui

CEF Based Web Browser Integration into Unreal Engine 4

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