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h8man avatar h8man commented on May 22, 2024

Hello @gLenczuk

What do you mean inaccurate? How desired NavMesh should look like?

NavMesh show were CENTER of agent can go, so it is around objects on equal distance that is equal to agent radius. Bigger the radius = further distance from objects
https://forum.unity.com/threads/2d-navmesh-pathfinding.503596/page-6#post-6829343
image

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gLenczuk avatar gLenczuk commented on May 22, 2024

I mean, that mesh is too far from obstacles. My agents will be small and with that setup, player can hide near obstacle and agent never will get him.

And I have some enemies, that have to collide with player to deal damage, and thats the problem.

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h8man avatar h8man commented on May 22, 2024

@gLenczuk

Change Agent radius to match your need. Distance to object is equal to Agent radius

image
image

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gLenczuk avatar gLenczuk commented on May 22, 2024

I've changed agent radius and it works. Thank you! I close this issue.

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