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h8man avatar h8man commented on May 23, 2024

Hello @foldthirteen

NavMeshPlus doesn't make pathfinding, only helps to produce NavMeshSurface.
NavMeshSurface and Agent are standard Unity components, so there more chances to find answer on Navigation part of Unity's Forum.

As for your question: avoidance radius should be greater than agents radius, if they are the same I believe they may not work as intended. But I don't have answer to your question, its only a assumption

from navmeshplus.

foldthirteen avatar foldthirteen commented on May 23, 2024

Hey, thanks very much for the answer and the insight about the agent radius.
These are probably enough clues to help point me in the right direction, this morning I'd also looked at temp turning off collision avoidance on agents getting in each others space.

But yes, all things probably to do more with pathfinding and less with your tool.

Thanks very much for the asset, is supercool.

from navmeshplus.

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