Comments (4)
@sherlock221, you right, the value oscillates on 0.0333..
You can disable agent position update Agent.updatePosition = false
and sync position in update with Agent.nextPosition
This is Unity behavior and nothing todo with NavMeshPlus, its only bakes navmesh.
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Hello @sherlock221
The agent is moving on Z axis cause agent - Base Offset is set to 0.5
You can change offset to 0, it should help.
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Thank you for your answer.
I tried again, but I still can't
Z it's a fixed value
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all right ,Thank you very much for your help
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