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h8man avatar h8man commented on May 22, 2024

Hello,

Good points. Through, I don't want to put any resources (images etc.) into repository, as it is just a lib. I'm kind of annoyed when I want download 2 source files, but 10 images, 20 tests and 4 examples files.

We can make GitHub wiki page. I will create a draft from current PDF and enable modification for community.

What do you think?

from navmeshplus.

Offlein avatar Offlein commented on May 22, 2024

@h8man Sounds good to me! And great thinking on the Wiki. However, if I click the Wiki top menu nav item, it just redirects to the repo homepage, so seemingly I may not have access to .. even view it? Yet?

In other news, I was curious how one gets images into a wiki. Apparently you commit to them like normal (but separate) Git repositories, and you can reference the images you commit. So I think I'll have to do that for screenshots, and then I guess commit to a fork and make a PR to get it back in? I'm not sure how PR's will work for wikis. Anyway we'll figure it out once I can at least access the wiki. :)

from navmeshplus.

h8man avatar h8man commented on May 22, 2024

@Offlein I've created wiki page and grant permission for edit.
I think you can edit text right form GH, or maybe even download as repository.

Check it out and tell me how it works for you.

from navmeshplus.

Offlein avatar Offlein commented on May 22, 2024

Hello,

Well! You really did the hard work of getting the images in already!

I just did at least a first draft of fixes. I don't understand the hexagonal mesh stuff at all, however (and it's not part of my personal use case) so I think more can be said there.

Hope this helps!

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h8man avatar h8man commented on May 22, 2024

Nice,

I like highlights on terms.

As for hexagons, I was in search of easy workflow for non-square grid case. So you can build NavMesh from Boxes (override by grid enabled), Custom Shapes (override by grid enabled with a prefab) of use Sprite Mesh (override by grid disabled). It can improve perfomence if your navmesh is strict to grid. But to be honest, it just there because it was implemented.

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h8man avatar h8man commented on May 22, 2024

Added new paragraph ## USED GEOMETRY. It should explain how to bake PhysicsColliders instead of sprite's Meshes

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