Comments (6)
Hello,
Good points. Through, I don't want to put any resources (images etc.) into repository, as it is just a lib. I'm kind of annoyed when I want download 2 source files, but 10 images, 20 tests and 4 examples files.
We can make GitHub wiki page. I will create a draft from current PDF and enable modification for community.
What do you think?
from navmeshplus.
@h8man Sounds good to me! And great thinking on the Wiki. However, if I click the Wiki top menu nav item, it just redirects to the repo homepage, so seemingly I may not have access to .. even view it? Yet?
In other news, I was curious how one gets images into a wiki. Apparently you commit to them like normal (but separate) Git repositories, and you can reference the images you commit. So I think I'll have to do that for screenshots, and then I guess commit to a fork and make a PR to get it back in? I'm not sure how PR's will work for wikis. Anyway we'll figure it out once I can at least access the wiki. :)
from navmeshplus.
@Offlein I've created wiki page and grant permission for edit.
I think you can edit text right form GH, or maybe even download as repository.
Check it out and tell me how it works for you.
from navmeshplus.
Hello,
Well! You really did the hard work of getting the images in already!
I just did at least a first draft of fixes. I don't understand the hexagonal mesh stuff at all, however (and it's not part of my personal use case) so I think more can be said there.
Hope this helps!
from navmeshplus.
Nice,
I like highlights on terms.
As for hexagons, I was in search of easy workflow for non-square grid case. So you can build NavMesh from Boxes (override by grid enabled), Custom Shapes (override by grid enabled with a prefab) of use Sprite Mesh (override by grid disabled). It can improve perfomence if your navmesh is strict to grid. But to be honest, it just there because it was implemented.
from navmeshplus.
Added new paragraph ## USED GEOMETRY. It should explain how to bake PhysicsColliders instead of sprite's Meshes
from navmeshplus.
Related Issues (20)
- CalculatePath always return PathInvalid. HOT 4
- Overlapping Walkable on top of Obstacle won't work.. HOT 4
- netcode and navmeshplus HOT 1
- How i can re-bake in the game mode.
- NavMeshCollecSources2d script does not exist HOT 2
- If there is no tile, don't bake that area
- Upgrading to 2022 HOT 5
- NavMeshAgent.SetDestination does not work HOT 3
- Same tilemap can't have two different surfaces HOT 3
- Everytime I load unity scripts missing HOT 1
- Does not work properly with custom cell size HOT 2
- [Bug] NavigationModifierTilemap missing AffectedAgents field HOT 2
- Isometic grid issues doesn't fit HOT 4
- Make the 2D Agent face in the direction of movement? HOT 2
- Enemy not moving after git push and pull in other computer HOT 2
- NavMeshPlus baking walkable area weirdly HOT 5
- CS0618: 'NavMeshVisualizationSettings.showNavigation' is obsolete ? HOT 2
- Problems with not being able to see the baked navmesh HOT 8
- NavMesh Modifier Volume not working HOT 8
- Navmesh Tilemap help wanted HOT 3
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from navmeshplus.