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h33p avatar h33p commented on July 24, 2024

That particular crash does not seem to make much sense, unless ProcessData pointer gets corrupted as well. Do you by any chance have any buffer overflow bugs in your code? Compile your library to use AddressSanitizer (-fsanitize=address, -lasan), and run to check for memory corruptions.

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mylylyl avatar mylylyl commented on July 24, 2024

I don't think there's any buffer overflow as my code is pretty sample - read with opengl every frame

The address sanitizer doesn't seem to work with preloaded shared library unless compile it and preload the sanitizer library as well. I'll try this later.

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mylylyl avatar mylylyl commented on July 24, 2024

I think I've identified the problem. The WinContext get destroyed for some reasons thus everything from it is corrupted. In my case it's the WinProcess* and the ProcessData.
I find this by storing a pointer to WinContext in hope to reuse later and get the segmentation fault as follow:

0x00007ffff7f20753 in GenerateProcessList (ctx=0x0) at src/wintools.cpp:255
255		uint64_t curProc = ctx->initialProcess.physProcess;

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mylylyl avatar mylylyl commented on July 24, 2024

My bad I'm so stupid using WinContext ctx(pid) the whole time. Sorry for this.

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