Comments (3)
To be honest I'm quite surprised this even compiles, I will consider making this change in the near future, thanks.
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This is interesting, I'm not understanding why you need to use both libraries. Is there something missing in NimBLE that has been overlooked?
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Our use case evolved over time. It's possible we could switch to using NimBLE for both the keyboard and gamepad "modes" for our device, but our code originally only used the BLE lib, and we added use of NimBLE later for the gamepad mode. In your readme you mention that "this library is intended to be compatible with the original ESP32 BLE functions," so I was thinking this could be a useful change (regardless of if it is still necessary for our case), but just a suggestion.
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Related Issues (20)
- Support for new ESP32 Arduino core (3.x) and IDF (5.1) HOT 7
- [Feature request] Support for ESP32-C6 HOT 17
- ESP_ERROR_CHECK failed on platformio, [email protected]
- Is it possible to advertise multiple 128bit services with data? HOT 1
- no advertising with ESP32-C6 HOT 6
- Set Manufacturer Data - Bug HOT 1
- Platformio, arduino and esp32 - pinning nimble to core and debug HOT 3
- onAuthenticationComplete() never called HOT 2
- ESP32-S3 crashing with the examples HOT 2
- Device name not showed at first connection HOT 2
- Allow only certain bonded client to connect to NimBLEServer. Whitelist in advertising does not work for already bonded peers
- Changing CPU frequency causes crash HOT 4
- Notification 8 byte data size
- how to get faster reconnects from deep sleep HOT 3
- ble does not work when cpu set to 40mhz or bellow HOT 2
- notify not updating values in nRF Connect HOT 1
- Is it possible to advertise the device name as a client? HOT 2
- How to achieve long-distance connection communication? HOT 3
- Rapid and Repeated: E NimBLEClient: Connection failed; status=574 Connection Failed to be Established HOT 2
- How to obtain client from existing server connection?
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