Comments (2)
As mentioned in the release notes:
The LITIENGINE library 0.6.0 is ready for consumption already, please stand by while we get the utiLITI packages for windows, mac, and linux ready.
I hope to find the time to publish new LITIENGINE SDK bundles in the next three weeks.
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Thank you for your reporting your first LITIENGINE issue! We are looking forward to your further contributions.
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Related Issues (20)
- Refresh utiLITI resource tab after import
- Sound source dropdown is only updated after project reload
- Tiled versions 1.9.0 or higher make existing maps unusable for MapObject loading HOT 1
- Adjust Creature sprite naming conventions
- Fix name field in Sprite import panel HOT 13
- Enhance sprite dimension determination in sprite import panel HOT 7
- Importing some .WAV files fails HOT 1
- Hello I want to use this library with netbeans any tips on how to? HOT 2
- Cannot open utiliti UI on Mac OS HOT 8
- Impossible to run 0.6.0 litiengine HOT 2
- Unable to run version 0.6.0 of litiengine, problem with JAVA 21 HOT 5
- Modifying props at runtime doesn't seem to work properly HOT 2
- Synchronizing maps throws an exception when there is no maps directory in the project root
- Can't run litiengine-ldjam52 HOT 3
- Mouse Moves in Wrong Direction When Turning GrabMouse On HOT 1
- class file has wrong version 65.0, should be 61.0 HOT 7
- Automatically update citation version on release
- Refactor File I/O handling
- Exception occurred applying plugin request "de.gurkenlabs.semverguru" HOT 5
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