Comments (3)
Hi,
I'm Jim, one of the contributors.
Thanks for this suggestion. Actually, I have thought of adding keyboard access to the project and have already done a little. The screen reader requires us converting all displayed characters to text output (and then to audio output), which is a lot of work and might take some time to done. But still i would like to take it into consideration. (smiling emoji)
Best wishes!
from rpg_tactical_fantasy_game.
Hello @sevapopov2,
That's true that accessibility was never really taken into account for this project, and that's a shame.
To be honest, I never really implemented anything like this, so it would be new for me, but I'm really looking forward to learn how to do it.
Thanks @JimZhouZZY btw for your implication.
The screen reader requires us converting all displayed characters to text output (and then to audio output), which is a lot of work and might take some time to done.
Hmmm I guess there should be a way to automate this process.
Especially knowing that soon every string displayed on the screen should be located around the same place (because of internalization system), I guess all the strings from there could be sent to the screen reader?
But yeah still it will require time to investigate how to do it properly.
from rpg_tactical_fantasy_game.
Hello,
Thank you for your answers!
You can ask on audiogames forum for consultation about providing accessibility of the game. I am sure people will help with that!
From my point I am ready to test the project and report bugs when accessibility starts implementing!
Thank you!
from rpg_tactical_fantasy_game.
Related Issues (20)
- Left click outside of a menu to leave it if possible HOT 3
- Autosave at the end of a level HOT 3
- Add a notion of "tile type"
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- Errors in use of typing module HOT 2
- Games crash when starting Chapter 1 - Level 1 HOT 1
- Suggestion: Environment requirements add "python3.9 and above" HOT 3
- Overlapping trading UI
- Game Crash When Loading Level3 HOT 7
- Display default message when diary is empty HOT 1
- Support for multiple languages HOT 4
- Show in UI that given foe is related to a mission objective HOT 2
- Add effects for permanent stat increase HOT 6
- Define limited stock of money for shops HOT 4
- New release? HOT 1
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