Comments (5)
Yeah, we have gotten this request several times and are looking into adding it to the API.
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I also get the same problem of the GVRVideoView,
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Is there any way to add this as a feature?
I have tried adding my own CoreMotion based tracking, but cannot get a calibrated match to use roll / pitch / yaw to identify what the user may be looking at within the video.
The other issue with 'rolling my own' is that I need to do it twice: Once for Android and once for iOS.
It seems like there should be a way to expose the GVRHeadTransform via a callback on the GVRWidgetViewDelegate as I bet that GVRVideoView is really just a per-video frame texture push into the GVRCardboardView and/or GVRPanoramaView.
All this said: The Google VR SDK is incredibly cool and does an insane amount of stuff. So great.
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Can we get this for the Panorama View as well please? The GVRAudioEngine looks awesome, but without being able to get the head position/rotation out of the panorama view, there's no way to set the same in the audio engine. :(
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This was added in v0.9.0, thanks for your feedback and patience!
https://developers.google.com/vr/ios/release-notes
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