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nathanmartz avatar nathanmartz commented on June 15, 2024 2

Yeah, we have gotten this request several times and are looking into adding it to the API.

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lianguowu avatar lianguowu commented on June 15, 2024

I also get the same problem of the GVRVideoView,

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DanEdgarILM avatar DanEdgarILM commented on June 15, 2024

Is there any way to add this as a feature?

I have tried adding my own CoreMotion based tracking, but cannot get a calibrated match to use roll / pitch / yaw to identify what the user may be looking at within the video.

The other issue with 'rolling my own' is that I need to do it twice: Once for Android and once for iOS.

It seems like there should be a way to expose the GVRHeadTransform via a callback on the GVRWidgetViewDelegate as I bet that GVRVideoView is really just a per-video frame texture push into the GVRCardboardView and/or GVRPanoramaView.

All this said: The Google VR SDK is incredibly cool and does an insane amount of stuff. So great.

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GrahamLea avatar GrahamLea commented on June 15, 2024

Can we get this for the Panorama View as well please? The GVRAudioEngine looks awesome, but without being able to get the head position/rotation out of the panorama view, there's no way to set the same in the audio engine. :(

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dav-cz avatar dav-cz commented on June 15, 2024

This was added in v0.9.0, thanks for your feedback and patience!
https://developers.google.com/vr/ios/release-notes

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