Comments (4)
Sure - this package will be an dependency to a TensorFlow.js backend integration. The focus on this library is to provide headless GL ES/Compute Shader functionality to Node.js.
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@AlexVestin just published 0.0.14 of node-gles w/ your changes
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Sane defaults are preferred for beginners, so would love to keep this convenience (many of us are interested in using this for DL tasks with TF.js, and have no clue about WebGL specifics) -- I agree that advanced users should be able to define.
I would love to see TF.js users being the primary target audience with the general GL audience being served, too, but not at the expense of TF.js audience. May be hard to address two audiences but splitting along the lines of beginner and advanced is reasonable, IMO. My $0.02
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Adding width & height to the options would be great
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Related Issues (20)
- Error: Unsupported getParameter() option HOT 10
- Approx date for TFJS support?
- Add integration tests HOT 2
- Error: The platform win32-x64 is not currently supported! HOT 1
- Some bindings are missing HOT 4
- Better build instructions HOT 4
- LF in getProgramInfoLog HOT 1
- glReadPixels only affects first four elements HOT 3
- Error: Argument is not a number! HOT 1
- Testing WebGL with some CI
- Add Windows support HOT 2
- Ubuntu on Windows (WSL) ? HOT 5
- gl.getSupportedExtensions return empty.
- Specified module not found (windows 10) HOT 3
- How can I get the latest version of ANGLE HOT 1
- I can't use it on Windows 10
- Running in Docker HOT 1
- Multiple Textures HOT 1
- Missing function: glTexStorage2D
- PreBuilt Angle binaries no longer work "Error loading EGL entry points."
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